1/7/2024 0 Comments Roblox studio terrain![]() shadowcalen1’s posts about creating colormaps from heightmaps.Vexture’s Guide on Creating Large-Scale Terrain with Quadspinner Gaea.Though there have been posts about creating larger-scale terrain in the past: Now, as a developer who has mainly focused on creating such large-scale terrain on the platform for a while, there has been a noticeable lack of guides or tutorials on the DevForum that teach about how one would be able to create more detailed height and colormaps despite its aforementioned potential. Large-scale, realistically eroded terrainĪll without needing to tediously sculpt a thing!.The use of which assuming one uses noise or a software specifically designed for height and colormap generation allows one to create: Yet, there is a solution: heightmaps and colormaps! This task only becoming more and more of a time dump the larger and larger a map gets. On Roblox, realistic, large-scale terrain made using the base terrain tools, e.g., grow, erode, add, etc., is not only really hard to make given the amount of time you would need to spend sculpting each bump on the side of a mountain to make it look natural, sculpting and eroding areas in a way that would follow natural erosion patterns, etc. ![]()
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